Call Break Rules

Call Break (in some places called Call Bridge) is a four-player trick-taking game with spades as permanent trump. There are no partners: each player calls a number of tricks and tries to win at least that many.

Call Break game table on a phone, showing the layout explained in these rules
Call Break on Cheettukali

♠ Play it now: open Call Break against three computer players.

Players and cards

Calling

Starting with the player to the dealer's right, each player calls once: the number of tricks they expect to win, from 1 to 13. There is no passing and no overcalling; calls don't have to add up to 13. The call is your target for the round.

Playing

Scoring

ResultScoreExample (call 4)
Won exactly your call+ call4 tricks: +4.0
Won more than your call+ call, plus 0.1 per extra trick6 tricks: +4.2
Won fewer than your call− call3 tricks: −4.0

A match is usually 5 rounds; the highest total wins. Cheettukali also lets you play 3 or 10.

Common house rules

Cheettukali uses the standard rules above: must beat, must trump, +0.1 per extra trick, 5 rounds.

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FAQ

Do I have to play a higher card in Call Break?

Yes, if you have a higher card of the suit led than the best one already played, you must play one. If someone has already trumped, any card of the suit is fine.

What is the minimum call in Call Break?

1. You can't call zero.

Can you lead spades in Call Break?

Yes, spades can be led at any time, even in the first trick.

How many rounds are in Call Break?

Usually 5. The player with the highest total after the last round wins.

Play Call Break free