Gin Rummy Rules

Gin Rummy is a two-player rummy game. Players draw and discard to form melds, and the hand ends when one player knocks or goes gin.

Gin Rummy game table on a phone, showing the layout explained in these rules
Gin Rummy on Cheettukali

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Cards and deal

Melds

Turns

On your turn you first take either the top card of the stock or the top card of the discard pile. Then you discard one card face up. You may not take a card from the discard pile and discard that same card straight away. If the stock goes down to two cards and the player discards without knocking, the hand is a draw and nobody scores.

Knocking and going gin

After drawing, you may end the hand by discarding and knocking if your remaining 10 cards have 10 points or less of deadwood. If you have no deadwood at all you go gin.

Laying off and scoring

Example: You knock with 6 deadwood. Your opponent lays off two cards and is left with 4. That is an undercut: they score 25 + (6 − 4) = 27 points. Had they been left with 13, you would score 13 − 6 = 7.

Play hand after hand until a player reaches the target total. Cheettukali is simplified: it has no game bonus or per-hand line bonuses that some tables add.

Strategy tips

Variations

FAQ

Who goes first?

The player who did not deal. On Cheettukali the dealer alternates every hand.

Can I go gin on the first turn?

Yes, if your dealt cards plus your first draw give you ten cards with no deadwood.

Why can't I knock?

You need 10 or less deadwood after your discard. The Knock button lights up once you select a discard that gets you there.

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