Ludo Rules

Ludo is a race game for two to four players. Each player moves four tokens from their yard round the board to the centre. First to bring all four home wins.

Ludo game table on a phone, showing the layout explained in these rules
Ludo on Cheettukali

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The board

Starting

Every player begins with four tokens in the yard. On your turn you roll one die. You need to roll a 6 to move a token out of the yard onto your start square.

Moving

Rolling a 6

A 6 gives you another roll after you have moved. Rolling three 6s in a row loses your turn.

Capturing

If you land on a square with a single opponent token (not on a safe square), that token goes back to its yard. In Cheettukali a capture also gives you an extra roll (this can be switched off in the menu).

Reaching home

A token must land exactly on the centre. If your roll is too big, that token cannot move. Reaching the centre also gives an extra roll. The first player to bring all four tokens to the centre wins.

Example: Your token is 3 squares from the centre. You roll a 5, so it cannot move, but you could move another token. On your next turn you roll a 3 and the token lands on the centre exactly.

Strategy tips

Variations

FAQ

Can two tokens share a square?

Yes, tokens of the same colour can share a square. Opponents on an unsafe square get captured when you land there.

What are the star squares?

They are safe squares, like the start squares, where a token cannot be captured.

Can I win without capturing anybody?

Yes. Capturing helps, but a well-timed race with good rolls can win the game.

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