Spades Rules

Spades is a trick-taking game for four players in two partnerships. Spades are always trump, and each hand starts with a bid. It was invented in the United States in the 1930s and is still one of the most played card games there.

Spades game table on a phone, showing the layout explained in these rules
Spades on Cheettukali

♠ Play it now: open Spades with a computer partner.

Players and cards

Bidding

Playing

Scoring

ResultPoints
Team makes its contract+10 × contract, +1 for each extra trick (bag)
Team fails ("set")−10 × contract
Nil made (0 tricks)+100
Nil failed−100 (the tricks count as bags, not toward the partner's bid)
Every 10 bags collected−100, and 10 bags are removed

Example: you bid 4 and your partner bids 3 (contract 7). Your team wins 9 tricks: 70 + 2 = 72, and 2 bags go on your count. Had you won only 6: −70.

Winning

The first team to reach 500 points wins (Cheettukali also offers 250). A team that falls to −200 loses. If both teams pass the target in the same hand, the higher score wins.

FAQ

How many points do you need to win Spades?

Usually 500. Shorter games use 250 or 300.

Do Nil tricks count toward my partner's bid?

No. If a Nil bidder wins tricks, the Nil fails (−100) and those tricks don't help the partner's contract; they count as bags.

Can you bid zero in Spades without it being Nil?

In standard rules a zero bid is Nil. Some house rules allow a team total bid of at least 4.

What happens if both teams reach 500?

The team with the higher score wins. If they are tied, keep playing.

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