Indian Rummy Rules for Beginners: 13 Card Rummy Explained

Rummy and shedding games · · 2 min read · By Saj, Qrenzy Digital Solutions

Indian Rummy, also called 13 card rummy, looks complicated the first time you see 13 cards in your hand. It is not. The whole game is one idea: arrange your cards into groups before anyone else does.

Screenshot of Indian Rummy on Cheettukali, illustrating: Indian Rummy Rules for Beginners: 13 Card Rummy Explained
Indian Rummy: play it free on Cheettukali

The goal

You win a hand by arranging all 13 cards into valid groups (called melds) and then showing them. Your last card is discarded face down to "finish" the hand. The other players score penalty points for the cards they could not arrange.

The deal

Two to six players use two packs plus printed jokers. Each player gets 13 cards. One card is turned face up as the discard pile and one is cut as the wild joker (also called the Joker card or Cut joker). The rest form the closed draw pile.

A turn

  1. Draw one card, either the top of the closed pile or the top of the open discard pile.
  2. Arrange your hand as you like.
  3. Discard one card, so you are back to 13.

The two kinds of group

Sequence

Three or more cards of the same suit in order, for example 4♥ 5♥ 6♥. The Ace can be low (A-2-3) or high (Q-K-A). Most rules do not allow wrapping round, so K-A-2 is not valid.

Set

Three or four cards of the same rank in different suits, for example 9♠ 9♦ 9♣. You cannot use two cards of the same suit in one set.

The rule people forget: you need a pure sequence

To make a valid show you need at least two sequences, and at least one must be a pure sequence with no joker. The other groups can be sequences or sets and may use jokers. Without a pure sequence you cannot show, however good your other cards are. Read more about the pure sequence.

Jokers

A joker can stand in for any card. The printed jokers are always jokers; so are all cards of the same rank as the cut joker. A pure sequence cannot include them, but an impure sequence or a set can.

Showing and scoring

When your 13 cards are all grouped, discard the last card and press Show. Every other player then groups their cards and counts what is left over. Ace, King, Queen, Jack and 10 are worth 10 points each, number cards are worth their number and jokers are worth 0. In most games a loser's hand is capped at 80 points, and if there is no pure sequence the whole hand counts, up to 80. The winner scores 0.

A first-hand plan

🃏 Try it now: play Indian Rummy free in your browser, no download, no money.

FAQ

How many cards do you get in Indian Rummy?

13 cards each. Some tables play 10 or 21, but 13 is the standard version.

Is a pure sequence compulsory?

Yes. A show is valid only with at least two sequences, one of which has no joker.

Can I use a joker in a set?

Yes. A joker can replace any card in a set or an impure sequence, but not in the pure sequence.

Can I play Indian Rummy free without real money?

Yes. On Cheettukali you play against computer players for fun. There is no cash, no deposit and no prize.

Play Indian Rummy free Gin Rummy Crazy Eights