Coolies and Flags: How Scoring Works in 40

40 card game (Thuruppu) · · 2 min read · By Saj, Qrenzy Digital Solutions

In the 40 card game nobody counts points across hands. Instead, coolies pass back and forth between the teams, and too many of them earns you a flag.

Screenshot of Thuruppu 40 on Cheettukali, illustrating: Coolies and Flags: How Scoring Works in 40
Thuruppu 40: play it free on Cheettukali

Giving and taking

CallCallers winCallers lose
20–29Give 1 (2 if the others got 0 points)Take 2
Honours / JodiGive 3Take 4
ThaniGive 5Flag

The return system

Coolies are like debt. When your team wins, you first give back any coolies you are holding; only the rest go to the other team. At any time, at most one team holds coolies.

Example: Team A holds 2. Team A calls 25 and wins: it should give 1, so it simply returns 1 and now holds 1.
Example: Team A holds 2. Team B calls Honours and loses (takes 4): Team A returns its 2, and Team B takes the other 2.

The flag

A team that ends up holding 7 coolies takes a flag, and both teams reset to zero. Losing a Thani is an instant flag.

Strategy

Why the return system matters

Because coolies cancel out, a team can't run away with a big lead: every win first pays off its own debt. That keeps games close and makes the flag threat real for both sides.

Coolies in short

Practice: who holds what?

StartHand resultAfter
A 0, B 0A calls 22, wins (B got 3 points)B holds 1
B holds 1B calls 24, winsB returns its 1: both 0
Both 0A calls Honours, losesA holds 4
A holds 4B calls 21, wins with A on 0 pointsA holds 6
A holds 6A calls 25, losesA reaches 7+ → flag, both reset

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